WEB WORK

Bellow are few examples from the HOG Admin tool, game admin tool I developed to support our hidden objects games.

Timeline & Config

Timeline is a visual representation of the level progression and key event such as booster introductions, tutorials and points in the game when we introduce ads. Config is more general game configuration section, where we set up game parameters for A/B testing.

Music Selector

Music selector is where we pick the game music, we use tags to describe and filter the music.

Quests Manager

This video shows section of the game backend where I create and manage the side Quests for hidden object museum game.

Difficulty Configurator

Level Difficulty Configurator, is a powerful tool designed to help game developers analyse, adjust, and optimize game difficulty turning raw analytics into actionable insights.

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