Gallery view controls the key features of the screen such as background music and environment FX. It links the scene editor where we can control the positioning, size and visibility of the hidden object.
Timeline & Config
Timeline is a visual representation of the level progression and key event such as booster introductions, tutorials and points in the game when we introduce ads. Config is more general game configuration section, where we set up game parameters for A/B testing.
Music Selector
Music selector is where we pick the game music, we use tags to describe and filter the music.
Quests Manager
This video shows section of the game backend where I create and manage the side Quests for hidden object museum game.
Difficulty Configurator
Level Difficulty Configurator, is a powerful tool designed to help game developers analyse, adjust, and optimize game difficulty turning raw analytics into actionable insights.